using System; using System.Collections.Generic; using System.Text; using System.Threading; namespace Nirvana.Common { /// /// 根据twitter的snowflake算法生成唯一ID /// snowflake算法 64 位 /// 0---0000000000 0000000000 0000000000 0000000000 0 --- 00000 ---00000 ---000000000000 /// 第一位为未使用(实际上也可作为long的符号位),接下来的41位为毫秒级时间,然后5位datacenter标识位,5位机器ID(并不算标识符,实际是为线程标识),然后12位该毫秒内的当前毫秒内的计数,加起来刚好64位,为一个Long型。 /// 其中datacenter标识位起始是机器位,机器ID其实是线程标识,可以同一一个10位来表示不同机器 /// public class IdWorker { //机器ID private static long workerId; private static long twepoch = 1514736000L; //唯一时间,这是一个避免重复的随机量,自行设定不要大于当前时间戳 private static long sequence = 0L; private static int workerIdBits = 4; //机器码字节数。4个字节用来保存机器码(定义为Long类型会出现,最大偏移64位,所以左移64位没有意义) public static long maxWorkerId = -1L ^ -1L << workerIdBits; //最大机器ID private static int sequenceBits = 10; //计数器字节数,10个字节用来保存计数码 private static int workerIdShift = sequenceBits; //机器码数据左移位数,就是后面计数器占用的位数 private static int timestampLeftShift = sequenceBits + workerIdBits; //时间戳左移动位数就是机器码和计数器总字节数 public static long sequenceMask = -1L ^ -1L << sequenceBits; //一微秒内可以产生计数,如果达到该值则等到下一微妙在进行生成 private long lastTimestamp = -1L; private static readonly Object _Locker = new Object(); /// /// 机器码 /// /// public IdWorker(long workerId) { if (workerId > maxWorkerId || workerId < 0) throw new Exception(string.Format("worker Id can't be greater than {0} or less than 0 ", workerId)); IdWorker.workerId = workerId; } public long nextid() { //var worder = new Snowflake.Net.IdWorker(workerId, 1); //return worder.NextId(); lock (_Locker) { long timestamp = timeGen(); if (timestamp < lastTimestamp) {//如果当前时间戳比上一次生成ID时时间戳还小,抛出异常,因为不能保证现在生成的ID之前没有生成过 throw new Exception(string.Format("Clock moved backwards. Refusing to generate id for {0} milliseconds", this.lastTimestamp - timestamp)); } if (this.lastTimestamp == timestamp) {//同一微妙中生成ID IdWorker.sequence = (IdWorker.sequence + 1) & IdWorker.sequenceMask; //用&运算计算该微秒内产生的计数是否已经到达上限 if (IdWorker.sequence == 0) { //一微妙内产生的ID计数已达上限,等待下一微妙 timestamp = tillNextMillis(this.lastTimestamp); } } else {//不同微秒生成ID IdWorker.sequence = 0;//计数清0 } this.lastTimestamp = timestamp; //把当前时间戳保存为最后生成ID的时间戳 long nextId = (timestamp - twepoch << timestampLeftShift) | IdWorker.workerId << IdWorker.workerIdShift | IdWorker.sequence; Thread.Sleep(10); return nextId; } } /// /// 获取下一微秒时间戳 /// /// /// private long tillNextMillis(long lastTimestamp) { long timestamp = timeGen(); while (timestamp <= lastTimestamp) { timestamp = timeGen(); } return timestamp; } /// /// 生成当前时间戳 /// /// private long timeGen() { return (long)(DateTime.UtcNow - new DateTime(1970, 1, 1, 0, 0, 0, DateTimeKind.Utc)).TotalMilliseconds; } } }